In this class we will explore the value and affordances of digital history play and games.
We will begin by having a quick discussion of the results of our work with Omeka and Timeline JS, and decide on a title and determine some final goals for the class podcast.
Timothy Compeau and Rob MacDougall, “Tecumseh Lies Here: Goals and Challenges for a Pervasive History Game in Progress” PastPlay, (University of Michigan Press), 2014.
[A LATE ENTRY SO THIS IS OPTIONAL]You can find the whole volume of PastPlay from the University of Michigan Press Online – have a look at Kee and Graham, Teaching History in an Age of Pervasive Computing.
Susan Engel, “Playing to Learn,” New York Times, 1 February 2010.
Niall Ferguson, “How To Win A War,” New York Magazine, 15 October 2006.
Have a look through past blog posts by Rob MacDougall: “History at Play,” “Playful Historical Thinking,” “History Invaders,” “Toys Not Games,” and “The Action Figure Curriculum.”
Jane McGonigal, “Why I Love Bees: A Case Study in Collective Intelligence Gaming,” in The Ecology of Games (MIT Press, 2007).
Play: Bring in great or horrible examples of learning history through digital gaming and play.