In this class we will explore the value and affordances of digital play and games for teaching history to public audiences. Whether on a console, PC, or on a phone or on the street, history-themed games are very popular. Can we get people to THINK historically with them?
Read a short overview of digital history game genres from Jerome De Groot.
Have a look through volume of PastPlay from the University of Michigan Press Online – to get a sense of some of the discussions historians are having about games, play, and history.
I’ll do a demonstration in class of some of the techniques we used.
Here is the debate around games and history in the news:
Discussion of the newest Assassin’s Creed game’s potential as a teaching aid.
Really? From April 2017 “Call of Duty: WWII could be the most important game of all time for historians“
A couple older articles from influential thinkers:
Susan Engel, “Playing to Learn,” New York Times, 1 February 2010.
Niall Ferguson, “How To Win A War,” New York Magazine, 15 October 2006.
Play: Bring in great or horrible examples of learning history through digital gaming and play.